How to project a point onto a plane in 3D?

1) Make a vector from your orig point to the point of interest: v = point-orig (in each dimension); 2) Take the dot product of that vector with the unit normal vector n: dist = vx*nx + vy*ny + vz*nz; dist = scalar distance from point to plane along the normal 3) Multiply the unit … Read more

How to copy a char array in C?

You can’t directly do array2 = array1, because in this case you manipulate the addresses of the arrays (char *) and not of their inner values (char). What you, conceptually, want is to do is iterate through all the chars of your source (array1) and copy them to the destination (array2). There are several ways to … Read more

Expression must be a pointer to a complete object type using simple pointer arithmetic

Pointer arithmetic is always in terms of the size of the pointed-to object(s). Incrementing a char* will advance the address by one, whereas for int* it would usually be four (bytes). But void has unknown size, so pointer arithmetic on void* is not allowed by the standard. Cast to the appropriate type first; if you just want to manipulate the address as if … Read more

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