Xcode 10.2.1 Command PhaseScriptExecution failed with a nonzero exit code
Go to Keychain Access -> Right-click on login -> Lock & unlock again Xcode -> Clean Xcode project ->Make build again
Go to Keychain Access -> Right-click on login -> Lock & unlock again Xcode -> Clean Xcode project ->Make build again
CMYR – “his could also happen if you’ve wired up a button to an IBAction that doesn’t exist anymore (or has been renamed)” If you’re running into this problem make sure that you go to Main.storyboard, RIGHT click on the yellow box icon (view controller) at the top of the phone outline and DELETE the … Read more
CMYR – “his could also happen if you’ve wired up a button to an IBAction that doesn’t exist anymore (or has been renamed)” If you’re running into this problem make sure that you go to Main.storyboard, RIGHT click on the yellow box icon (view controller) at the top of the phone outline and DELETE the … Read more
To the delight of font purists everywhere, the iPhone system interface uses Helvetica or a variant thereof. The original iPhone, iPhone 3G and iPhone 3GS system interface uses Helvetica. As first noted by the always excellent DaringFireball, the iPhone 4 uses a subtly revised font called “Helvetica Neue.” DaringFireball also notes that this change is … Read more
AArch64 is the 64-bit state introduced in the Armv8-A architecture (https://en.wikipedia.org/wiki/ARM_architecture#ARMv8-A). The 32-bit state which is backwards compatible with Armv7-A and previous 32-bit Arm architectures is referred to as AArch32. Therefore the GNU triplet for the 64-bit ISA is aarch64. The Linux kernel community chose to call their port of the kernel to this architecture … Read more
Have you tried iOS Fonts? This gives you a visual of all of the available fonts with the ability to enter your own string of text to see how it would look. This doesn’t appear to have been updated for iOS 7 however but I am unaware of any additional fonts which have been added since … Read more
I ended up using CCDrawNode to drawn the hexagon myself, this way I have the desired hexagonal touch space, and I don’t have to make any extra calculations to check witch hexagon was touched. Here’s the algorithm:
After trying many things I just ended up deleting the view controller in the storyboard and recreating it from scratch and the problem disappeared. I’m not sure what was the issue, maybe some bug in Xcode…
I would recommend breaking out the frames of that gif and use animatedImageNamed:duration: – you can name them all the similar name with a number change at the end. For instance: loading-1.png loading-2.png loading-3.png etc. Xcode will recognize you want multiple images and will play those through in order. Look at THIS
TL;TR Log into http://www.icloud.com and agree to the terms. It works. But there are some additional steps needed: At work I tried with my new apple id: at work [email protected]. At first It didn’t work even though I was able to access iOS dev center. I realised that it is required to access to http://www.icloud.com … Read more