How to draw line in OpenGL?
(.25, .25) and (.75,.75) are line’s start and end point. To draw a line from (10,10) to (20,20):
(.25, .25) and (.75,.75) are line’s start and end point. To draw a line from (10,10) to (20,20):
You can do it something like this: Here is a jsfiddle. Improved version of answer for your purpose.
If your task is not to invent the line-by-line reading function, but just to read the file line-by-line, you may use a typical code snippet involving the getline() function (see the manual page here):
I wrote this function to read a line from a file: The function reads the file correctly, and using printf I see that the constLine string did get read correctly as well. However, if I use the function e.g. like this: printf outputs gibberish. Why?
I wrote this function to read a line from a file: The function reads the file correctly, and using printf I see that the constLine string did get read correctly as well. However, if I use the function e.g. like this: printf outputs gibberish. Why?
Try the line-height property. For example, 12px font-size and 4px distant from the bottom and upper lines: Or with em units
For an SVG’s contents to scale with its size, it needs to have a viewBox. Run code snippetExpand snippet In this example, everything scales, including the line width. If that’s not what you want, then you can either use @SirExotic’s approach (using percentage coordinates), or you could set the lines to not scale by using vector-effect: non-scaling-stroke. … Read more