C++ has two kinds of enum
:
enum class
es- Plain
enum
s
Here are a couple of examples on how to declare them:
enum class Color { red, green, blue }; // enum class enum Animal { dog, cat, bird, human }; // plain enum
What is the difference between the two?
enum class
es – enumerator names are local to the enum and their values do not implicitly convert to other types (like anotherenum
orint
)- Plain
enum
s – where enumerator names are in the same scope as the enum and their values implicitly convert to integers and other types
Example:
enum Color { red, green, blue }; // plain enum enum Card { red_card, green_card, yellow_card }; // another plain enum enum class Animal { dog, deer, cat, bird, human }; // enum class enum class Mammal { kangaroo, deer, human }; // another enum class void fun() { // examples of bad use of plain enums: Color color = Color::red; Card card = Card::green_card; int num = color; // no problem if (color == Card::red_card) // no problem (bad) cout << "bad" << endl; if (card == Color::green) // no problem (bad) cout << "bad" << endl; // examples of good use of enum classes (safe) Animal a = Animal::deer; Mammal m = Mammal::deer; int num2 = a; // error if (m == a) // error (good) cout << "bad" << endl; if (a == Mammal::deer) // error (good) cout << "bad" << endl; }
Conclusion:
enum class
es should be preferred because they cause fewer surprises that could potentially lead to bugs.