Unity “The associated script can not be loaded” and “Win32Exception: The system cannot find the file specified”

Unity apparently can’t handle apostrophes (single-quote ‘) in the directory name of the editor. You need to get rid of the apostrophe in your directory name. Once you make that change, Unity should be able to build the scripts as intended. Edit: This has been fixed in more recent versions – see https://issuetracker.unity3d.com/issues/scripts-do-not-get-compiled-if-the-unity-editor-path-contains-apostrophes for reference

Tree data structure in C#

My best advice would be that there is no standard tree data structure because there are so many ways you could implement it that it would be impossible to cover all bases with one solution. The more specific a solution, the less likely it is applicable to any given problem. I even get annoyed with … Read more

Collection was modified; enumeration operation may not execute

What’s likely happening is that SignalData is indirectly changing the subscribers dictionary under the hood during the loop and leading to that message. You can verify this by changing To If I’m right, the problem will disappear. Calling subscribers.Values.ToList() copies the values of subscribers.Values to a separate list at the start of the foreach. Nothing else has access to this list (it … Read more

How do I remedy “The breakpoint will not currently be hit. No symbols have been loaded for this document.” warning?

Start debugging, as soon as you’ve arrived at a breakpoint or used Debug > Break All, use Debug > Windows > Modules. You’ll see a list of all the assemblies that are loaded into the process. Locate the one you want to get debug info for. Right-click it and select Symbol Load Information. You’ll get a dialog … Read more