Use the auto keyword in C++ STL

The auto keyword is simply asking the compiler to deduce the type of the variable from the initialization. Even a pre-C++0x compiler knows what the type of an (initialization) expression is, and more often than not, you can see that type in error messages. The auto keyword simply allows you to take advantage of this … Read more

What is the meaning of a C++ Wrapper Class?

A “wrapper class” is a de facto term meaning a class that “wraps around” a resource; i.e, that manages the resource. When people write a wrapper, then, they are doing something like this: This class manages (“wraps”) a pointer to an int. All resources should be wrapped in some fashion, for cleanliness (no explicit clean … Read more

Why is inherited member not allowed?

You have to declare the over-ridden functions as part of your class definition Note that the use of virtual here is optional. As n.m. noted, you should also include a virtual destructor in Shape. You may also want to make its virtual functions pure virtual (based on your comment about Shape being abstract)

C++ – include unistd.h: why not cunistd?

Your algorithm is correct for most (all?) standard C headers, but unistd.h is not part of standard C so standard C++ in turn doesn’t include it with the other c… headers.

How to call on a function found on another file?

You can use header files. Good practice. You can create a file called player.h declare all functions that are need by other cpp files in that header file and include it when needed. player.h player.cpp main.cpp Not such a good practice but works for small projects. declare your function in main.cpp

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