OpenGL – why is GL_ELEMENT_ARRAY_BUFFER for indices?

GL_ELEMENT_ARRAY_BUFFER is used to indicate the buffer you’re presenting contains the indices of each element in the “other” (GL_ARRAY_BUFFER) buffer. So, as a very basic example with vertices only (no other data), if you have an index buffer: {0, 1, 2} {0, 2, 3} and the data buffer contains: {{0, 0, 0}, {1, 0, 0}, {1, … Read more

What is the difference between FreeGLUT vs GLFW?

FreeGLUT: Based on the GLUT API. GLUT has been around for about as long as OpenGL itself. Many tutorials and examples out there use GLUT. Takes care of implementing the event loop and works through callbacks (good for simple stuff, makes things like precisely timed animation loops and low latency input much harder though). GLFW: … Read more

Using OpenGl with C#? [closed]

Is there free OpenGL support libraries for C#? If so, which one do I use and where do I find sample projects? Does C# provide classes for OpenGL?

Drawing Circle with OpenGL

It looks like immediately after you draw the circle, you go into the main glut loop, where you’ve set the Draw() function to draw every time through the loop. So it’s probably drawing the circle, then erasing it immediately and drawing the square. You should probably either make DrawCircle() your glutDisplayFunc(), or call DrawCircle() from Draw().

Understanding glm::lookAt()

The up vector is basically a vector defining your world’s “upwards” direction. In almost all normal cases, this will be the vector (0, 1, 0) i.e. towards positive Y. eye is the position of the camera’s viewpoint, and center is where you are looking at (a position). If you want to use a direction vector D instead of a center position, you can simply use eye … Read more

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