The lock
statement is translated by C# 3.0 to the following:
var temp = obj; Monitor.Enter(temp); try { // body } finally { Monitor.Exit(temp); }
In C# 4.0 this has changed and it is now generated as follows:
bool lockWasTaken = false; var temp = obj; try { Monitor.Enter(temp, ref lockWasTaken); // body } finally { if (lockWasTaken) { Monitor.Exit(temp); } }
You can find more info about what Monitor.Enter
does here. To quote MSDN:
Use
Enter
to acquire the Monitor on the object passed as the parameter. If another thread has executed anEnter
on the object but has not yet executed the correspondingExit
, the current thread will block until the other thread releases the object. It is legal for the same thread to invokeEnter
more than once without it blocking; however, an equal number ofExit
calls must be invoked before other threads waiting on the object will unblock.
The Monitor.Enter
method will wait infinitely; it will not time out.