Two’s complement is a clever way of storing integers so that common math problems are very simple to implement.

To understand, you have to think of the numbers in binary.

It basically says,

- for zero, use all 0’s.
- for positive integers, start counting up, with a maximum of 2
^{(number of bits – 1)}-1. - for negative integers, do exactly the same thing, but switch the role of 0’s and 1’s and count down (so instead of starting with 0000, start with 1111 – that’s the “complement” part).

Let’s try it with a mini-byte of 4 bits (we’ll call it a nibble – 1/2 a byte).

`0000`

– zero`0001`

– one`0010`

– two`0011`

– three`0100`

to`0111`

– four to seven

That’s as far as we can go in positives. 2^{3}-1 = 7.

For negatives:

`1111`

– negative one`1110`

– negative two`1101`

– negative three`1100`

to`1000`

– negative four to negative eight

Note that you get one extra value for negatives (`1000`

= -8) that you don’t for positives. This is because `0000`

is used for zero. This can be considered as Number Line of computers.

**Distinguishing between positive and negative numbers**

Doing this, the first bit gets the role of the “sign” bit, as it can be used to distinguish between nonnegative and negative decimal values. If the most significant bit is `1`

, then the binary can be said to be negative, where as if the most significant bit (the leftmost) is `0`

, you can say the decimal value is nonnegative.

“Sign-magnitude” negative numbers just have the sign bit flipped of their positive counterparts, but this approach has to deal with interpreting `1000`

(one `1`

followed by all `0`

s) as “negative zero” which is confusing.

“Ones’ complement” negative numbers are just the bit-complement of their positive counterparts, which also leads to a confusing “negative zero” with `1111`

(all ones).

You will likely not have to deal with Ones’ Complement or Sign-Magnitude integer representations unless you are working very close to the hardware.