It’s a really terrible name for an incredibly powerful concept, and perhaps one of the number 1 things that C++ developers miss when they switch to other languages. There has been a bit of a movement to try to rename this concept as Scope-Bound Resource Management, though it doesn’t seem to have caught on just yet.
When we say ‘Resource’ we don’t just mean memory – it could be file handles, network sockets, database handles, GDI objects… In short, things that we have a finite supply of and so we need to be able to control their usage. The ‘Scope-bound’ aspect means that the lifetime of the object is bound to the scope of a variable, so when the variable goes out of scope then the destructor will release the resource. A very useful property of this is that it makes for greater exception-safety. For instance, compare this:
RawResourceHandle* handle=createNewResource(); handle->performInvalidOperation(); // Oops, throws exception ... deleteResource(handle); // oh dear, never gets called so the resource leaks
With the RAII one
class ManagedResourceHandle { public: ManagedResourceHandle(RawResourceHandle* rawHandle_) : rawHandle(rawHandle_) {}; ~ManagedResourceHandle() {delete rawHandle; } ... // omitted operator*, etc private: RawResourceHandle* rawHandle; }; ManagedResourceHandle handle(createNewResource()); handle->performInvalidOperation();
In this latter case, when the exception is thrown and the stack is unwound, the local variables are destroyed which ensures that our resource is cleaned up and doesn’t leak.