Step 1.
Make sure you’re not using MB#4 (“backward”) in the game.
If some action is assigned to MB#4 in the game, do the following:
- choose keyboard button you don’t currently use in the game (for example,
F12
) - goto GHUB(KEYS tab); bind
F12
to your physical MB#4 - goto game options; bind the action to
F12
instead of MB#4
Now when you press physical MB#4, the game sees F12 and executes your old action.
Step 2.
Goto GHUB(SYSTEM tab); bind “Back” to MB#10
Step 3.
The script.
function OnEvent(event, arg) if event == "MOUSE_BUTTON_PRESSED" and arg == 11 then PressMouseButton(1) -- down LMB PressKey("A") -- down "A" repeat MoveMouseRelative(5,0) Sleep(150) MoveMouseRelative(-5,0) Sleep(150) until IsMouseButtonPressed(4) -- btn#4 is bound to btn#10 ReleaseKey("A") -- up "A" ReleaseMouseButton(1) -- up LMB end end
How does it work:
When you press MB#11, the loop starts.
When you later press MB#10, IsMouseButtonPressed() sees that button#4 is pressed, and the loop exits.