Is there any reason for using WebGL instead of 2D Canvas for 2D games/apps?

Looking at this question from another side:how does a developer choose one technology over another? integrates better in their already built system is easier to use is faster has more capabilities or better suits their needs cost more platfrom-independant So I’ll discuss the differences between canvas and webGL APIs regarding these qualities. Both canvas and … Read more

How do I learn WebGL the fast way?

http://learningwebgl.com/blog/?p=11 (dead link as of Nov 2018, backup: https://web.archive.org/web/20180615095219/http://learningwebgl.com/blog/?p=11) Yes, I could recommend Light House 3D: http://www.lighthouse3d.com/tutorials/glsl-core-tutorial/ It’s not that complex, just focus on the code written on Learning webGL. I wouldn’t recommend working with some other library/engine at the start. Learn basics and later use libraries to speed up your coding. Learning webGL is great place to … Read more