Linker Command failed with exit code 1 (use -v to see invocation), Xcode 8, Swift 3
i was facing same issue today in xcode 8 version 8.3.2 right click on issue –> reveal in log
i was facing same issue today in xcode 8 version 8.3.2 right click on issue –> reveal in log
Taking my first C++ class in college. I need to download C++ and my teacher gave us a direct link to download it, but it only works on Windows. Is there a way I can format it to work on my Mac or is there a Mac-friendly version I can download?
Go to Keychain Access -> Right-click on login -> Lock & unlock again Xcode -> Clean Xcode project ->Make build again
CMYR – “his could also happen if you’ve wired up a button to an IBAction that doesn’t exist anymore (or has been renamed)” If you’re running into this problem make sure that you go to Main.storyboard, RIGHT click on the yellow box icon (view controller) at the top of the phone outline and DELETE the … Read more
CMYR – “his could also happen if you’ve wired up a button to an IBAction that doesn’t exist anymore (or has been renamed)” If you’re running into this problem make sure that you go to Main.storyboard, RIGHT click on the yellow box icon (view controller) at the top of the phone outline and DELETE the … Read more
To the delight of font purists everywhere, the iPhone system interface uses Helvetica or a variant thereof. The original iPhone, iPhone 3G and iPhone 3GS system interface uses Helvetica. As first noted by the always excellent DaringFireball, the iPhone 4 uses a subtly revised font called “Helvetica Neue.” DaringFireball also notes that this change is … Read more
I ended up using CCDrawNode to drawn the hexagon myself, this way I have the desired hexagonal touch space, and I don’t have to make any extra calculations to check witch hexagon was touched. Here’s the algorithm:
After trying many things I just ended up deleting the view controller in the storyboard and recreating it from scratch and the problem disappeared. I’m not sure what was the issue, maybe some bug in Xcode…
I would recommend breaking out the frames of that gif and use animatedImageNamed:duration: – you can name them all the similar name with a number change at the end. For instance: loading-1.png loading-2.png loading-3.png etc. Xcode will recognize you want multiple images and will play those through in order. Look at THIS
TL;TR Log into http://www.icloud.com and agree to the terms. It works. But there are some additional steps needed: At work I tried with my new apple id: at work [email protected]. At first It didn’t work even though I was able to access iOS dev center. I realised that it is required to access to http://www.icloud.com … Read more