How to use pygame.KEYDOWN to execute something every time through a loop while the key is held down?

Use pygame.KEYDOWN and pygame.KEYUP to detect if a key is physically pressed down or released. You can activate keyboard repeat by using pygame.key.set_repeat to generate multiple pygame.KEYDOWN events when a key is held down, but that’s rarely a good idea. Instead, you can use pygame.key.get_pressed() to check if a key is currently held down:

How to set a timer in mysql

Suppose the current date is 20141110 10:00pm , I would like to let mysql to update a field and then dump few fields into a file while the date is 20141201 10:00pm how to implement it? What I know is to use event, but this seems to be used under some interval time. like every … Read more

What’s the difference between event.stopPropagation and event.preventDefault?

stopPropagation prevents further propagation of the current event in the capturing and bubbling phases. preventDefault prevents the default action the browser makes on that event. Examples preventDefault stopPropagation With stopPropagation, only the button‘s click handler is called while the div‘s click handler never fires. Where as if you use preventDefault, only the browser’s default action is stopped but the div’s click handler still … Read more

jQuery equivalent of JavaScript’s addEventListener method

Not all browsers support event capturing (for example, Internet Explorer versions less than 9 don’t) but all do support event bubbling, which is why it is the phase used to bind handlers to events in all cross-browser abstractions, jQuery’s included. The nearest to what you are looking for in jQuery is using bind() (superseded by on() in jQuery 1.7+) … Read more

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