Unity – Gameobject look at mouse

I’m not sure If I understand what you are trying to do. If you are trying to do something similar to the game “Dead Nation”, then I would suggest something like this: MouseLook.cs If you want the camera to move and rotate along with the player then just make the camera a child of the … Read more

Unity “The associated script can not be loaded” and “Win32Exception: The system cannot find the file specified”

Unity apparently can’t handle apostrophes (single-quote ‘) in the directory name of the editor. You need to get rid of the apostrophe in your directory name. Once you make that change, Unity should be able to build the scripts as intended. Edit: This has been fixed in more recent versions – see https://issuetracker.unity3d.com/issues/scripts-do-not-get-compiled-if-the-unity-editor-path-contains-apostrophes for reference

OnCollisionEnter2D not being executed?

I think its because of kinematic A kinematic Rigidbody2D will only collide with a dynamic Rigidbody2D body type. The exception to this is if Rigidbody2D.useFullKinematicContacts is set to true in which case it will collide with all other Rigidbody2D body types. Try setting Body Type to Dynamic and see if OnCollisionEnter executes. OR Add a dynamic Rigidbody2D to the other collider

Unity 2d jumping script

Usually for jumping people use Rigidbody2D.AddForce with Forcemode.Impulse. It may seem like your object is pushed once in Y axis and it will fall down automatically due to gravity. Example:

The Object you want to instantiate is null. Unity 3D

Please don’t use Find for this! It is extremely expensive! And unreliable! This function only returns active GameObjects. If no GameObject with name can be found, null is returned. Especially since it looks like you want to use this for prefabs that only exist in the Assets and not in the Scene this will always return null as it only finds objects from the … Read more

How to move 2D Object with WASD in Unity

You don’t need those if statements. Just use += to append the input to the current transform position. Move without Rigidbody: Move Object with Rigidbody2D: I suggest using the second code and moving the Rigidbody if you want to be able to detect collison later on. Note: You must assign the object to move to the obj slot in the Editor. If using … Read more

Unity3d restart current scene

You must ask the scene manager to load the scene using LoadScene You were just retrieving the build index of the current scene. Also, about yourcompilling error, you have forgotten the semi-colon at the end of the line 😉

Awake() and Start()

Usually Awake() is used to initialize if certain values or script are dependent on each other and would cause errors if one of them is initialized too late (awake runs before the game starts). Awake is also called only once for every script instance. Let me quote the Documentation: […] Awake is called after all objects are … Read more

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