OnCollisionEnter2D not being executed?

I think its because of kinematic A kinematic Rigidbody2D will only collide with a dynamic Rigidbody2D body type. The exception to this is if Rigidbody2D.useFullKinematicContacts is set to true in which case it will collide with all other Rigidbody2D body types. Try setting Body Type to Dynamic and see if OnCollisionEnter executes. OR Add a dynamic Rigidbody2D to the other collider

Graphics Library for C++

Having learned the basics of OpenGL in a 10 week university course that was primarily focused on modeling statistical data, I would definitely think OpenGL would be a reasonable option for an easy to learn graphics package for 2D real time modeling. Although there’s certainly complexity available to OpenGL you don’t need to wrap your … Read more