Crop the image using JavaScript

In my Angular 6 application I am making a file upload option and in preview the uploaded file needs to be displayed with auto cropping and auto resizing. I have tried the following, HTML: File select functtion: In the above I have tried the following with the reference of link https://jsfiddle.net/8jwq3cs7/ Before using the canvas … Read more

Is there any reason for using WebGL instead of 2D Canvas for 2D games/apps?

Looking at this question from another side:how does a developer choose one technology over another? integrates better in their already built system is easier to use is faster has more capabilities or better suits their needs cost more platfrom-independant So I’ll discuss the differences between canvas and webGL APIs regarding these qualities. Both canvas and … Read more

Tainted canvases may not be exported

For security reasons, your local drive is declared to be “other-domain” and will taint the canvas. (That’s because your most sensitive info is likely on your local drive!). While testing try these workarounds: Put all page related files (.html, .jpg, .js, .css, etc) on your desktop (not in sub-folders). Post your images to a site … Read more

Resize image with javascript canvas (smoothly)

You can use down-stepping to achieve better results. Most browsers seem to use linear interpolation rather than bi-cubic when resizing images. (Update There has been added a quality property to the specs, imageSmoothingQuality which is currently available in Chrome only.) Unless one chooses no smoothing or nearest neighbor the browser will always interpolate the image after down-scaling it as this … Read more

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