How to make canvas responsive

To change width is not that hard. Just remove the width attribute from the tag and add width: 100%; in the css for #canvas Changing height is a bit harder: you need javascript. I have used jQuery because i’m more comfortable with. you need to remove the height attribute from the canvas tag and add this script: You can see this fiddle: https://jsfiddle.net/1a11p3ng/3/ … Read more

Responsive Canvas in Bootstrap column?

This example works fine for me. I think you need to do two things: remember to set the width and height properties on the canvas, and then you can set the canvas width to 100% and its height to auto. It should cause the canvas to always be the full width of its container and force its height to remain in proportion. … Read more

getContext is not a function

Your value: is a jQuery object, not a pure Canvas element. To turn it back so you can call getContext(), call this.element.get(0), or better yet store the real element and not the jQuery object: See running code at http://jsfiddle.net/alnitak/zbaMh/, ideally using the Chrome Javascript Console so you can see the resulting object in the debug … Read more

Tkinter error: Couldn’t recognize data in image file

Your code seems right, this is running for me on Windows 7 (Python 3.6): resulting in this tkinter GUI:  with this image as bll.jpg:  (imgur converted it to bll.png but this is working for me as well.) More options: This answer mentions, tkinter is working only with gif images. Try using a .gif image. If this is not working, use PIL as stated in this answer. … Read more

How to change canvas’ size in unity3d

So may be my question should be how to change the screen size showed in editor? To change the screen size, go to the Game window (accessed by the menu “Window->General->Game”). At the top of the window will be a screen size menu (outlined in green, below) to change the screen size. When pressed, it … Read more

Resize image with javascript canvas (smoothly)

You can use down-stepping to achieve better results. Most browsers seem to use linear interpolation rather than bi-cubic when resizing images. (Update There has been added a quality property to the specs, imageSmoothingQuality which is currently available in Chrome only.) Unless one chooses no smoothing or nearest neighbor the browser will always interpolate the image after down-scaling it as this … Read more