Unity 5.2.2 changing Visual Studio back to MonoDevelop
Open Unity, select a project then go to the top menu bar. Go to Edit -> Preferences -> External Tools -> External Script Editor. Then click the drop down menu and select MonoDevelop (built-in).
Open Unity, select a project then go to the top menu bar. Go to Edit -> Preferences -> External Tools -> External Script Editor. Then click the drop down menu and select MonoDevelop (built-in).
The low-level toolchain for Xcode (the gcc compiler family, the gdb debugger, etc.) is all open source and common to Unix and Linux platforms. But the IDE–the editor, project management, indexing, navigation, build system, graphical debugger, visual data modeling, SCM system, refactoring, project snapshots, etc.–is a Mac OS X Cocoa application, and is not portable.
You don’t need those if statements. Just use += to append the input to the current transform position. Move without Rigidbody: Move Object with Rigidbody2D: I suggest using the second code and moving the Rigidbody if you want to be able to detect collison later on. Note: You must assign the object to move to the obj slot in the Editor. If using … Read more
can anyone share with me a script that I could use for jumping of the character for this script? I would greatly appreciate it, I’m 12 and just starting, it would help me to finish my project. Thank you in advance.
There are many ways to wait in Unity. They are really simple but I think it’s worth covering most ways to do it: 1.With a coroutine and WaitForSeconds. The is by far the simplest way. Put all the code that you need to wait for some time in a coroutine function then you can wait … Read more