Click through div to underlying elements

Yes, you CAN do this. Using pointer-events: none along with CSS conditional statements for IE11 (does not work in IE10 or below), you can get a cross browser compatible solution for this problem. Using AlphaImageLoader, you can even put transparent .PNG/.GIFs in the overlay div and have clicks flow through to elements underneath. CSS: IE11 … Read more

How do you Hover in ReactJS? – onMouseLeave not registered during fast hover over

How can you achieve either a hover event or active event in ReactJS when you do inline styling? I’ve found that the onMouseEnter, onMouseLeave approach is buggy, so hoping there is another way to do it. Specifically, if you mouse over a component very quickly, only the onMouseEnter event is registered. The onMouseLeave never fires, … Read more

possible lossy conversion from long to int?

That’s because a long is 64 bits and an int is 32 bits, not to mention you’re going from floating-point to integer. To go from long to int, you’re going to have to discard some information, and the compiler can’t/won’t do that automatically. You’re going to have to explicitly say so through a cast: Alternatively, you can use java.util.Random:

Pygame mouse clicking detection

I assume your game has a main loop, and all your sprites are in a list called sprites. In your main loop, get all events, and check for the MOUSEBUTTONDOWN or MOUSEBUTTONUP event. So basically you have to check for a click on a sprite yourself every iteration of the mainloop. You’ll want to use mouse.get_pos() and rect.collidepoint(). Pygame does not offer event … Read more