Fastest way to generate a random boolean

The first option – rand.Next(2) executes behind the scenes the following code: and for the second option – rand.NextDouble(): Since the first option contains maxValue validation, multiplication and casting, the second option is probably faster.

Random / noise functions for GLSL

For very simple pseudorandom-looking stuff, I use this oneliner that I found on the internet somewhere: You can also generate a noise texture using whatever PRNG you like, then upload this in the normal fashion and sample the values in your shader; I can dig up a code sample later if you’d like. Also, check … Read more

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