Unity – how to make material double sided

Search for the issue gives a number of solutions, but they don’t work for some reason in mine Unity3D 5.4. Like camera inside a sphere

I do not see cull and/or sides in material in Unity editor. In C#

rend = GetComponent<Renderer>();
mater = rend.material;
rend.setFaceCulling( "front", "ccw" );
mater.side = THREE.DoubleSide;

gives no such setFaceCulling and side property.

How to make material double sided?

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