I have made several Unity3D projects for iOS using a Windows.
When installing Unity, don’t forget to check “iOS deployment” and your Unity (on Windows) will be able to build an Xcode project.
Then, just transfer this Xcode project on a Mac with Xcode installed and you will be able to compile the project in order to be run on your iOS device.
Note : I just have to run chmod 777 MapFileParser.sh
on the Mac folder containing the Xcode project before compiling with Xcode.
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