Getting a random value from a JavaScript array
It’s a simple one-liner: For example: Expand snippet
It’s a simple one-liner: For example: Expand snippet
I am trying to generate a random number between two values that can be changed to whatever I choose. On the load of the page, I want the number to be shown in the body of my site. Thanks!
%RANDOM% gives you a random number between 0 and 32767. Using an expression like SET /A test=%RANDOM% * 100 / 32768 + 1, you can change the range to anything you like (here the range is [1…100] instead of [0…32767]).
Take a look at numpy.random.rand: Docstring: rand(d0, d1, …, dn) Random values in a given shape. Create an array of the given shape and propagate it with random samples from a uniform distribution over [0, 1).
The issue is that you are calling Random.nextInt() with a zero and it doesn’t like that. That is happening because the List from getAllItems() is empty. I would prevent this situation by checking that the list has items before performing your logic:
1 I’m having issues generating the random number each time I run through the do-while loop in main. When I remove the do – while statement the if statement works fine and seems to generate a random result each time but when it is repeated in the loop it seems to just repeat the initial … Read more
For example:
The first option – rand.Next(2) executes behind the scenes the following code: and for the second option – rand.NextDouble(): Since the first option contains maxValue validation, multiplication and casting, the second option is probably faster.
You can try Have a look at Random Class, Random.Next Method (Int32, Int32) and Random.NextDouble Method
For very simple pseudorandom-looking stuff, I use this oneliner that I found on the internet somewhere: You can also generate a noise texture using whatever PRNG you like, then upload this in the normal fashion and sample the values in your shader; I can dig up a code sample later if you’d like. Also, check … Read more